Card Browser
Showing 776 cards.
Origins
Daughter of the Void
247/298
Rarity: Rare
Type: Legend
Color: Fury, Mind
: [Reaction] — [Add]
. Use only to play spells. (Abilities that add resources can't be reacted to.)
Kai'Sa
Origins
Icathian Rain
248/298
Rarity: Epic
Type: Spell
Color: Fury, Mind
Deal 2 to a unit.Deal 2 to a unit.Deal 2 to a unit.Deal 2 to a unit.Deal 2 to a unit.Deal 2 to a unit.
Kai'Sa
Origins
Relentless Storm
249/298
Rarity: Rare
Type: Legend
Color: Fury, Body
When you play a [Mighty] unit, you may exhaust me to channel 1 rune exhausted. (A unit is Mighty while it has 5+
.)
Volibear
Origins
Stormbringer
250/298
Rarity: Epic
Type: Spell
Color: Fury, Body
Choose a friendly unit in your base. Deal damage equal to its Might to all enemy units at a battlefield, then move your unit there.
Volibear
Origins
Loose Cannon
251/298
Rarity: Rare
Type: Legend
Color: Fury, Chaos
At start of your Beginning Phase, draw 1 if you have one or fewer cards in your hand.
Jinx
Origins
Super Mega Death Rocket!
252/298
Rarity: Epic
Type: Spell
Color: Fury, Chaos
Deal 5 to a unit.When you conquer, you may discard 1 to return this from your trash to your hand.
Jinx
Origins
Hand of Noxus
253/298
Rarity: Rare
Type: Legend
Color: Fury, Order
: [Reaction], [Legion] — [Add]
. (Abilities that add resources can't be reacted to. Get the effect if you've played a card this turn.)
Darius
Origins
Noxian Guillotine
254/298
Rarity: Epic
Type: Spell
Color: Fury, Order
[Action] (Play on your turn or in showdowns.)Choose a unit. Kill it the next time it takes damage this turn.[Legion] — Kill it now instead. (Get the effect if you've played another card this turn.)
Darius
Origins
Nine-Tailed Fox
255/298
Rarity: Rare
Type: Legend
Color: Calm, Mind
When an enemy unit attacks a battlefield you control, give it -1
this turn, to a minimum of 1
.
Ahri
Origins
Fox-Fire
256/298
Rarity: Epic
Type: Spell
Color: Calm, Mind
[Hidden] (Hide now for
to react with later for
.)[Action] (Play on your turn or in showdowns.)Kill any number of units at a battlefield with total Might 4 or less.
to react with later for
.)[Action] (Play on your turn or in showdowns.)Kill any number of units at a battlefield with total Might 4 or less.
Ahri
Origins
Blind Monk
257/298
Rarity: Rare
Type: Legend
Color: Calm, Body
,
: Buff a friendly unit. (If it doesn't have a buff, it gets a +1
Lee Sin
Origins
Dragon's Rage
258/298
Rarity: Epic
Type: Spell
Color: Calm, Body
Move an enemy unit. Then do this: Choose another enemy unit at its destination. They deal damage equal to their Mights to each other.
Lee Sin
Origins
Unforgiven
259/298
Rarity: Rare
Type: Legend
Color: Calm, Chaos
,
: Move a friendly unit to or from its base.
Yasuo
Origins
Last Breath
260/298
Rarity: Epic
Type: Spell
Color: Calm, Chaos
[Action] (Play on your turn or in showdowns.)Ready a friendly unit. It deals damage equal to its Might to an enemy unit at a battlefield.
Yasuo
Origins
Radiant Dawn
261/298
Rarity: Rare
Type: Legend
Color: Calm, Order
When you stun one or more enemy units, buff a friendly unit. (If it doesn't have a buff, it gets a +1
buff.)
Leona
Origins
Zenith Blade
262/298
Rarity: Epic
Type: Spell
Color: Calm, Order
[Action] (Play on your turn or in showdowns.)Stun an enemy unit at a battlefield. You may move a friendly unit to that enemy unit's battlefield. (A stunned unit doesn't deal combat damage this turn.)
Leona
Origins
Swift Scout
263/298
Rarity: Rare
Type: Legend
Color: Mind, Chaos
You may pay
to hide a card with [Hidden] instead of
.
,
: Put a Teemo unit you own into your hand from your Champion Zone or the board.
to hide a card with [Hidden] instead of
.
,
: Put a Teemo unit you own into your hand from your Champion Zone or the board.
Teemo
Origins
Guerilla Warfare
264/298
Rarity: Epic
Type: Spell
Color: Mind, Chaos
Return up to two cards with [Hidden] from your trash to your hand. You can hide cards ignoring costs this turn.
Teemo
Origins
Herald of the Arcane
265/298
Rarity: Rare
Type: Legend
Color: Mind, Order
,
: Play a 1
Viktor
Origins
Siphon Power
266/298
Rarity: Epic
Type: Spell
Color: Mind, Order
[Reaction] (Play any time, even before spells and abilities resolve.)Choose a battlefield. Give friendly units there +1
this turn and enemy units there -1
this turn, to a minimum of 1
.
Viktor
Origins
Bounty Hunter
267/298
Rarity: Rare
Type: Legend
Color: Body, Chaos
: Give a unit [Ganking] this turn. (It can move from battlefield to battlefield.)
Miss Fortune
Origins
Bullet Time
268/298
Rarity: Epic
Type: Spell
Color: Body, Chaos
[Action] (Play on your turn or in showdowns.)Pay any amount of
to deal that much damage to all enemy units at a battlefield.
to deal that much damage to all enemy units at a battlefield.
Miss Fortune
Origins
The Boss
269/298
Rarity: Rare
Type: Legend
Color: Body, Order
If a buffed unit you control would die, you may pay
, exhaust me, and spend its buff to heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.)When you conquer, ready me.
, exhaust me, and spend its buff to heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.)When you conquer, ready me.
Sett
Origins
Showstopper
270/298
Rarity: Epic
Type: Spell
Color: Body, Order
Buff a friendly unit in your base, then move it to a battlefield. (If it doesn't have a buff, it gets a +1
buff.)
Sett
Origins
Altar to Unity
275/298
Rarity: Uncommon
Type: Battlefield
Color: Colorless
When you hold here, play a 1
Recruit unit token in your base.
Origins
Aspirant's Climb
276/298
Rarity: Uncommon
Type: Battlefield
Color: Colorless
Increase the points needed to win the game by 1.
Origins
Back-Alley Bar
277/298
Rarity: Uncommon
Type: Battlefield
Color: Colorless
When a unit moves from here, give it +1
this turn.
Origins
Bandle Tree
278/298
Rarity: Uncommon
Type: Battlefield
Color: Colorless
You may hide an additional card here.
Origins
Fortified Position
279/298
Rarity: Uncommon
Type: Battlefield
Color: Colorless
When you defend here, choose a unit. It gains [Shield 2] this combat. (+2
while it's a defender.)
Origins
Grove of the God-Willow
280/298
Rarity: Uncommon
Type: Battlefield
Color: Colorless
When you hold here, draw 1.
Origins
Hallowed Tomb
281/298
Rarity: Uncommon
Type: Battlefield
Color: Colorless
When you hold here, you may return your Chosen Champion from your trash to your Champion Zone if it is empty.
Origins
Monastery of Hirana
282/298
Rarity: Uncommon
Type: Battlefield
Color: Colorless
When you conquer here, you may spend a buff to draw 1.
Origins
Navori Fighting Pit
283/298
Rarity: Uncommon
Type: Battlefield
Color: Colorless
When you hold here, buff a unit here. (If it doesn't have a buff, it gets a +1
buff.)
Origins
Obelisk of Power
284/298
Rarity: Uncommon
Type: Battlefield
Color: Colorless
At the start of each player's first Beginning Phase, that player channels 1 rune.
Origins
Reaver's Row
285/298
Rarity: Uncommon
Type: Battlefield
Color: Colorless
When you defend here, you may move a friendly unit here to base.
Origins
Reckoner's Arena
286/298
Rarity: Uncommon
Type: Battlefield
Color: Colorless
When you hold here, activate the conquer effects of units here.
Origins
Sigil of the Storm
287/298
Rarity: Uncommon
Type: Battlefield
Color: Colorless
When you conquer here, you must recycle one of your runes. (This doesn’t choose anything.)
Origins
Startipped Peak
288/298
Rarity: Uncommon
Type: Battlefield
Color: Colorless
When you hold here, you may channel 1 rune exhausted.
Origins
Targon's Peak
289/298
Rarity: Uncommon
Type: Battlefield
Color: Colorless
When you conquer here, ready up to 2 runes at the end of this turn.
Origins
The Arena's Greatest
290/298
Rarity: Uncommon
Type: Battlefield
Color: Colorless
At the start of each player's first Beginning Phase, that player gains 1 point.
Origins
The Candlelit Sanctum
291/298
Rarity: Uncommon
Type: Battlefield
Color: Colorless
When you conquer here, look at the top two cards of your Main Deck. You may recycle one or both of them. Put those you don't back in any order.
Origins
The Dreaming Tree
292/298
Rarity: Uncommon
Type: Battlefield
Color: Colorless
When a player chooses a friendly unit here with a spell for the first time each turn, they draw 1.
Origins
The Grand Plaza
293/298
Rarity: Uncommon
Type: Battlefield
Color: Colorless
When you hold here, if you have 7+ units here, you win the game.
Origins
Trifarian War Camp
294/298
Rarity: Uncommon
Type: Battlefield
Color: Colorless
Units here have +1
. (This includes attackers.)
Origins
Vilemaw's Lair
295/298
Rarity: Uncommon
Type: Battlefield
Color: Colorless
Units can't move from here to base.
Origins
Void Gate
296/298
Rarity: Uncommon
Type: Battlefield
Color: Colorless
Spells and abilities deal 1 Bonus Damage to units here. (Each instance of damage the spell deals to a unit here is increased by 1.)
Origins
Windswept Hillock
297/298
Rarity: Uncommon
Type: Battlefield
Color: Colorless
Units here have [Ganking]. (They can move from battlefield to battlefield.)
Origins
Zaun Warrens
298/298
Rarity: Uncommon
Type: Battlefield
Color: Colorless
When you conquer here, discard 1, then draw 1.
Origins Proving Grounds
Annie, Fiery
001/024
Rarity: Epic
Type: Unit
Color: Fury
Your spells and abilities deal 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)
Annie
Noxus
Champion Unit
Origins Proving Grounds
Firestorm
002/024
Rarity: Uncommon
Type: Spell
Color: Fury
Deal 3 to all enemy units at a battlefield.
Origins Proving Grounds
Incinerate
003/024
Rarity: Common
Type: Spell
Color: Fury
[Action] (Play on your turn or in showdowns.)Deal 2 to a unit at a battlefield.
Origins Proving Grounds
Master Yi, Meditative
004/024
Rarity: Rare
Type: Unit
Color: Calm
While you have 8+ runes, I have +4
.
Master Yi
Ionia
Champion Unit
Origins Proving Grounds
Zephyr Sage
005/024
Rarity: Uncommon
Type: Unit
Color: Calm
[Shield] (+1
while I'm a defender.)
Ionia
Bird
Origins Proving Grounds
Lux, Illuminated
006/024
Rarity: Rare
Type: Unit
Color: Mind
When you play a spell that costs
or more, give me +3
this turn.
or more, give me +3
Lux
Demacia
Champion Unit
Origins Proving Grounds
Garen, Rugged
007/024
Rarity: Rare
Type: Unit
Color: Body
[Assault 2], [Shield 2] (+2
while I'm an attacker or defender.)
Elite
Garen
Demacia
Champion Unit
Origins Proving Grounds
Gentlemen's Duel
008/024
Rarity: Common
Type: Spell
Color: Body
[Action] (Play on your turn or in showdowns.)Give a friendly unit +3
this turn. Then choose an enemy unit. They deal damage equal to their Mights to each other.
Origins Proving Grounds
Master Yi, Honed
009/024
Rarity: Epic
Type: Unit
Color: Body
[Ganking] (I can move from battlefield to battlefield.)I enter ready.
Master Yi
Ionia
Champion Unit
Origins Proving Grounds
Annie, Stubborn
010/024
Rarity: Rare
Type: Unit
Color: Chaos
When you play me, return a spell from your trash to your hand.
Annie
Noxus
Champion Unit
Origins Proving Grounds
Flash
011/024
Rarity: Common
Type: Spell
Color: Chaos
[Reaction] (Play any time, even before spells and abilities resolve.)Move up to 2 friendly units to base.