The Chase logo

Card Browser

Set
Rarity
Color
Type
Keyword Effects
Card Gimmicks
Card Effects
Movement
Death/Trash
Other Effects
Spell Effects
Combat Tags
Resources
Gear
Units
Battlefields
Energy010
012345678910
Power05
012345
Might012
0123456789101112
Showing 776 cards.
Daughter of the Void art
Origins
Daughter of the Void
247/298
Rarity: Rare
Type: Legend
Color: Fury, Mind
:rb_exhaust: : [Reaction] — [Add] :rb_rune_rainbow: . Use only to play spells. (Abilities that add resources can't be reacted to.)
Kai'Sa
Icathian Rain art
Origins
Icathian Rain
248/298
Rarity: Epic
Type: Spell
Color: Fury, Mind
Deal 2 to a unit.Deal 2 to a unit.Deal 2 to a unit.Deal 2 to a unit.Deal 2 to a unit.Deal 2 to a unit.
Kai'Sa
Relentless Storm art
Origins
Relentless Storm
249/298
Rarity: Rare
Type: Legend
Color: Fury, Body
When you play a [Mighty] unit, you may exhaust me to channel 1 rune exhausted. (A unit is Mighty while it has 5+ :rb_might: .)
Volibear
Stormbringer art
Origins
Stormbringer
250/298
Rarity: Epic
Type: Spell
Color: Fury, Body
Choose a friendly unit in your base. Deal damage equal to its Might to all enemy units at a battlefield, then move your unit there.
Volibear
Loose Cannon art
Origins
Loose Cannon
251/298
Rarity: Rare
Type: Legend
Color: Fury, Chaos
At start of your Beginning Phase, draw 1 if you have one or fewer cards in your hand.
Jinx
Super Mega Death Rocket! art
Origins
Super Mega Death Rocket!
252/298
Rarity: Epic
Type: Spell
Color: Fury, Chaos
Deal 5 to a unit.When you conquer, you may discard 1 to return this from your trash to your hand.
Jinx
Hand of Noxus art
Origins
Hand of Noxus
253/298
Rarity: Rare
Type: Legend
Color: Fury, Order
:rb_exhaust: : [Reaction], [Legion] — [Add] :rb_energy_1: . (Abilities that add resources can't be reacted to. Get the effect if you've played a card this turn.)
Darius
Noxian Guillotine art
Origins
Noxian Guillotine
254/298
Rarity: Epic
Type: Spell
Color: Fury, Order
[Action] (Play on your turn or in showdowns.)Choose a unit. Kill it the next time it takes damage this turn.[Legion] — Kill it now instead. (Get the effect if you've played another card this turn.)
Darius
Nine-Tailed Fox art
Origins
Nine-Tailed Fox
255/298
Rarity: Rare
Type: Legend
Color: Calm, Mind
When an enemy unit attacks a battlefield you control, give it -1 :rb_might: this turn, to a minimum of 1 :rb_might: .
Ahri
Fox-Fire art
Origins
Fox-Fire
256/298
Rarity: Epic
Type: Spell
Color: Calm, Mind
[Hidden] (Hide now for :rb_rune_rainbow: to react with later for :rb_energy_0: .)[Action] (Play on your turn or in showdowns.)Kill any number of units at a battlefield with total Might 4 or less.
Ahri
Blind Monk art
Origins
Blind Monk
257/298
Rarity: Rare
Type: Legend
Color: Calm, Body
:rb_energy_1: , :rb_exhaust: : Buff a friendly unit. (If it doesn't have a buff, it gets a +1 :rb_might: buff.)
Lee Sin
Dragon's Rage art
Origins
Dragon's Rage
258/298
Rarity: Epic
Type: Spell
Color: Calm, Body
Move an enemy unit. Then do this: Choose another enemy unit at its destination. They deal damage equal to their Mights to each other.
Lee Sin
Unforgiven art
Origins
Unforgiven
259/298
Rarity: Rare
Type: Legend
Color: Calm, Chaos
:rb_energy_2: , :rb_exhaust: : Move a friendly unit to or from its base.
Yasuo
Last Breath art
Origins
Last Breath
260/298
Rarity: Epic
Type: Spell
Color: Calm, Chaos
[Action] (Play on your turn or in showdowns.)Ready a friendly unit. It deals damage equal to its Might to an enemy unit at a battlefield.
Yasuo
Radiant Dawn art
Origins
Radiant Dawn
261/298
Rarity: Rare
Type: Legend
Color: Calm, Order
When you stun one or more enemy units, buff a friendly unit. (If it doesn't have a buff, it gets a +1 :rb_might: buff.)
Leona
Zenith Blade art
Origins
Zenith Blade
262/298
Rarity: Epic
Type: Spell
Color: Calm, Order
[Action] (Play on your turn or in showdowns.)Stun an enemy unit at a battlefield. You may move a friendly unit to that enemy unit's battlefield. (A stunned unit doesn't deal combat damage this turn.)
Leona
Swift Scout art
Origins
Swift Scout
263/298
Rarity: Rare
Type: Legend
Color: Mind, Chaos
You may pay :rb_energy_1: to hide a card with [Hidden] instead of :rb_rune_rainbow: . :rb_energy_1: , :rb_exhaust: : Put a Teemo unit you own into your hand from your Champion Zone or the board.
Teemo
Guerilla Warfare art
Origins
Guerilla Warfare
264/298
Rarity: Epic
Type: Spell
Color: Mind, Chaos
Return up to two cards with [Hidden] from your trash to your hand. You can hide cards ignoring costs this turn.
Teemo
Herald of the Arcane art
Origins
Herald of the Arcane
265/298
Rarity: Rare
Type: Legend
Color: Mind, Order
:rb_energy_1: , :rb_exhaust: : Play a 1 :rb_might: Recruit unit token.
Viktor
Siphon Power art
Origins
Siphon Power
266/298
Rarity: Epic
Type: Spell
Color: Mind, Order
[Reaction] (Play any time, even before spells and abilities resolve.)Choose a battlefield. Give friendly units there +1 :rb_might: this turn and enemy units there -1 :rb_might: this turn, to a minimum of 1 :rb_might: .
Viktor
Bounty Hunter art
Origins
Bounty Hunter
267/298
Rarity: Rare
Type: Legend
Color: Body, Chaos
:rb_exhaust: : Give a unit [Ganking] this turn. (It can move from battlefield to battlefield.)
Miss Fortune
Bullet Time art
Origins
Bullet Time
268/298
Rarity: Epic
Type: Spell
Color: Body, Chaos
[Action] (Play on your turn or in showdowns.)Pay any amount of :rb_rune_rainbow: to deal that much damage to all enemy units at a battlefield.
Miss Fortune
The Boss art
Origins
The Boss
269/298
Rarity: Rare
Type: Legend
Color: Body, Order
If a buffed unit you control would die, you may pay :rb_rune_rainbow: , exhaust me, and spend its buff to heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.)When you conquer, ready me.
Sett
Showstopper art
Origins
Showstopper
270/298
Rarity: Epic
Type: Spell
Color: Body, Order
Buff a friendly unit in your base, then move it to a battlefield. (If it doesn't have a buff, it gets a +1 :rb_might: buff.)
Sett
Altar to Unity art
Origins
Altar to Unity
275/298
Rarity: Uncommon
Type: Battlefield
Color: Colorless
When you hold here, play a 1 :rb_might: Recruit unit token in your base.
Aspirant's Climb art
Origins
Aspirant's Climb
276/298
Rarity: Uncommon
Type: Battlefield
Color: Colorless
Increase the points needed to win the game by 1.
Back-Alley Bar art
Origins
Back-Alley Bar
277/298
Rarity: Uncommon
Type: Battlefield
Color: Colorless
When a unit moves from here, give it +1 :rb_might: this turn.
Bandle Tree art
Origins
Bandle Tree
278/298
Rarity: Uncommon
Type: Battlefield
Color: Colorless
You may hide an additional card here.
Fortified Position art
Origins
Fortified Position
279/298
Rarity: Uncommon
Type: Battlefield
Color: Colorless
When you defend here, choose a unit. It gains [Shield 2] this combat. (+2 :rb_might: while it's a defender.)
Grove of the God-Willow art
Origins
Grove of the God-Willow
280/298
Rarity: Uncommon
Type: Battlefield
Color: Colorless
When you hold here, draw 1.
Hallowed Tomb art
Origins
Hallowed Tomb
281/298
Rarity: Uncommon
Type: Battlefield
Color: Colorless
When you hold here, you may return your Chosen Champion from your trash to your Champion Zone if it is empty.
Monastery of Hirana art
Origins
Monastery of Hirana
282/298
Rarity: Uncommon
Type: Battlefield
Color: Colorless
When you conquer here, you may spend a buff to draw 1.
Navori Fighting Pit art
Origins
Navori Fighting Pit
283/298
Rarity: Uncommon
Type: Battlefield
Color: Colorless
When you hold here, buff a unit here. (If it doesn't have a buff, it gets a +1 :rb_might: buff.)
Obelisk of Power art
Origins
Obelisk of Power
284/298
Rarity: Uncommon
Type: Battlefield
Color: Colorless
At the start of each player's first Beginning Phase, that player channels 1 rune.
Reaver's Row art
Origins
Reaver's Row
285/298
Rarity: Uncommon
Type: Battlefield
Color: Colorless
When you defend here, you may move a friendly unit here to base.
Reckoner's Arena art
Origins
Reckoner's Arena
286/298
Rarity: Uncommon
Type: Battlefield
Color: Colorless
When you hold here, activate the conquer effects of units here.
Sigil of the Storm art
Origins
Sigil of the Storm
287/298
Rarity: Uncommon
Type: Battlefield
Color: Colorless
When you conquer here, you must recycle one of your runes. (This doesn’t choose anything.)
Startipped Peak art
Origins
Startipped Peak
288/298
Rarity: Uncommon
Type: Battlefield
Color: Colorless
When you hold here, you may channel 1 rune exhausted.
Targon's Peak art
Origins
Targon's Peak
289/298
Rarity: Uncommon
Type: Battlefield
Color: Colorless
When you conquer here, ready up to 2 runes at the end of this turn.
The Arena's Greatest art
Origins
The Arena's Greatest
290/298
Rarity: Uncommon
Type: Battlefield
Color: Colorless
At the start of each player's first Beginning Phase, that player gains 1 point.
The Candlelit Sanctum art
Origins
The Candlelit Sanctum
291/298
Rarity: Uncommon
Type: Battlefield
Color: Colorless
When you conquer here, look at the top two cards of your Main Deck. You may recycle one or both of them. Put those you don't back in any order.
The Dreaming Tree art
Origins
The Dreaming Tree
292/298
Rarity: Uncommon
Type: Battlefield
Color: Colorless
When a player chooses a friendly unit here with a spell for the first time each turn, they draw 1.
The Grand Plaza art
Origins
The Grand Plaza
293/298
Rarity: Uncommon
Type: Battlefield
Color: Colorless
When you hold here, if you have 7+ units here, you win the game.
Trifarian War Camp art
Origins
Trifarian War Camp
294/298
Rarity: Uncommon
Type: Battlefield
Color: Colorless
Units here have +1 :rb_might: . (This includes attackers.)
Vilemaw's Lair art
Origins
Vilemaw's Lair
295/298
Rarity: Uncommon
Type: Battlefield
Color: Colorless
Units can't move from here to base.
Void Gate art
Origins
Void Gate
296/298
Rarity: Uncommon
Type: Battlefield
Color: Colorless
Spells and abilities deal 1 Bonus Damage to units here. (Each instance of damage the spell deals to a unit here is increased by 1.)
Windswept Hillock art
Origins
Windswept Hillock
297/298
Rarity: Uncommon
Type: Battlefield
Color: Colorless
Units here have [Ganking]. (They can move from battlefield to battlefield.)
Zaun Warrens art
Origins
Zaun Warrens
298/298
Rarity: Uncommon
Type: Battlefield
Color: Colorless
When you conquer here, discard 1, then draw 1.
Riot Buff Card art
Origins
Riot Buff Card
T01
Rarity: Common
Type: Token
Color: Colorless
Annie, Fiery art
Origins Proving Grounds
Annie, Fiery
001/024
Rarity: Epic
Type: Unit
Color: Fury
Your spells and abilities deal 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)
Annie Noxus Champion Unit
Firestorm art
Origins Proving Grounds
Firestorm
002/024
Rarity: Uncommon
Type: Spell
Color: Fury
Deal 3 to all enemy units at a battlefield.
Incinerate art
Origins Proving Grounds
Incinerate
003/024
Rarity: Common
Type: Spell
Color: Fury
[Action] (Play on your turn or in showdowns.)Deal 2 to a unit at a battlefield.
Master Yi, Meditative art
Origins Proving Grounds
Master Yi, Meditative
004/024
Rarity: Rare
Type: Unit
Color: Calm
While you have 8+ runes, I have +4 :rb_might: .
Master Yi Ionia Champion Unit
Zephyr Sage art
Origins Proving Grounds
Zephyr Sage
005/024
Rarity: Uncommon
Type: Unit
Color: Calm
[Shield] (+1 :rb_might: while I'm a defender.)
Ionia Bird
Lux, Illuminated art
Origins Proving Grounds
Lux, Illuminated
006/024
Rarity: Rare
Type: Unit
Color: Mind
When you play a spell that costs :rb_energy_5: or more, give me +3 :rb_might: this turn.
Lux Demacia Champion Unit
Garen, Rugged art
Origins Proving Grounds
Garen, Rugged
007/024
Rarity: Rare
Type: Unit
Color: Body
[Assault 2], [Shield 2] (+2 :rb_might: while I'm an attacker or defender.)
Elite Garen Demacia Champion Unit
Gentlemen's Duel art
Origins Proving Grounds
Gentlemen's Duel
008/024
Rarity: Common
Type: Spell
Color: Body
[Action] (Play on your turn or in showdowns.)Give a friendly unit +3 :rb_might: this turn. Then choose an enemy unit. They deal damage equal to their Mights to each other.
Master Yi, Honed art
Origins Proving Grounds
Master Yi, Honed
009/024
Rarity: Epic
Type: Unit
Color: Body
[Ganking] (I can move from battlefield to battlefield.)I enter ready.
Master Yi Ionia Champion Unit
Annie, Stubborn art
Origins Proving Grounds
Annie, Stubborn
010/024
Rarity: Rare
Type: Unit
Color: Chaos
When you play me, return a spell from your trash to your hand.
Annie Noxus Champion Unit
Flash art
Origins Proving Grounds
Flash
011/024
Rarity: Common
Type: Spell
Color: Chaos
[Reaction] (Play any time, even before spells and abilities resolve.)Move up to 2 friendly units to base.