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Rarity
Color
Type
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Spell Effects
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Units
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Energy010
012345678910
Power05
012345
Might012
0123456789101112
Showing 776 cards.
Blast of Power art
Origins Proving Grounds
Blast of Power
012/024
Rarity: Common
Type: Spell
Color: Order
[Action] (Play on your turn or in showdowns.)Kill a unit at a battlefield.
Garen, Commander art
Origins Proving Grounds
Garen, Commander
013/024
Rarity: Epic
Type: Unit
Color: Order
Other friendly units have +1 :rb_might: here.
Elite Garen Demacia Champion Unit
Lux, Crownguard art
Origins Proving Grounds
Lux, Crownguard
014/024
Rarity: Epic
Type: Unit
Color: Order
:rb_exhaust: : [Reaction] — [Add] :rb_energy_2: . Use only to play spells. (Abilities that add resources can't be reacted to.)
Lux Demacia Champion Unit
Recruit the Vanguard art
Origins Proving Grounds
Recruit the Vanguard
015/024
Rarity: Uncommon
Type: Spell
Color: Order
[Action] (Play on your turn or in showdowns.)Play four 1 :rb_might: Recruit unit tokens. (They can be played to your base or to battlefields you control.)
Vanguard Attendant art
Origins Proving Grounds
Vanguard Attendant
016/024
Rarity: Common
Type: Unit
Color: Order
I enter ready.
Elite Demacia
Dark Child - Starter art
Origins Proving Grounds
Dark Child - Starter
017/024
Rarity: Rare
Type: Legend
Color: Fury, Chaos
At the end of your turn, ready up to 2 runes.
Annie
Tibbers art
Origins Proving Grounds
Tibbers
018/024
Rarity: Epic
Type: Unit
Color: Fury, Chaos
When you play me, deal 3 to all units at battlefields.
Annie
Wuju Bladesman - Starter art
Origins Proving Grounds
Wuju Bladesman - Starter
019/024
Rarity: Rare
Type: Legend
Color: Calm, Body
While a friendly unit defends alone, it gets +2 :rb_might: .
Master Yi
Highlander art
Origins Proving Grounds
Highlander
020/024
Rarity: Epic
Type: Spell
Color: Calm, Body
[Reaction] (Play any time, even before spells and abilities resolve.)Choose a friendly unit. The next time it would die this turn, heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.)
Master Yi
Lady of Luminosity - Starter art
Origins Proving Grounds
Lady of Luminosity - Starter
021/024
Rarity: Rare
Type: Legend
Color: Mind, Order
When you play a spell that costs :rb_energy_5: or more, draw 1.
Lux
Final Spark art
Origins Proving Grounds
Final Spark
022/024
Rarity: Epic
Type: Spell
Color: Mind, Order
[Action] (Play on your turn or in showdowns.)Deal 8 to a unit.
Lux
Might of Demacia - Starter art
Origins Proving Grounds
Might of Demacia - Starter
023/024
Rarity: Rare
Type: Legend
Color: Body, Order
When you conquer, if you have 4+ units at that battlefield, draw 2.
Garen
Decisive Strike art
Origins Proving Grounds
Decisive Strike
024/024
Rarity: Epic
Type: Spell
Color: Body, Order
[Action] (Play on your turn or in showdowns.)Give friendly units +2 :rb_might: this turn.
Garen
Against the Odds art
Spiritforged
Against the Odds
001/221
Rarity: Common
Type: Spell
Color: Fury
[Reaction] (Play any time, even before spells and abilities resolve.)Give a friendly unit at a battlefield +2 :rb_might: this turn for each enemy unit there.
Armed Assailant art
Spiritforged
Armed Assailant
002/221
Rarity: Common
Type: Unit
Color: Fury
[Accelerate] (You may pay :rb_energy_1: :rb_rune_fury: as an additional cost to have me enter ready.)[Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for :rb_rune_rainbow: less, even if it's already attached.)
Noxus
Blood Rush art
Spiritforged
Blood Rush
003/221
Rarity: Common
Type: Spell
Color: Fury
Kill this, :rb_exhaust: : [Reaction] — [Add] :rb_rune_rainbow: . (Abilities that add resources can't be reacted to.)
Bushwhack art
Spiritforged
Bushwhack
004/221
Rarity: Common
Type: Spell
Color: Fury
[Hidden] (Hide now for :rb_rune_rainbow: to react with later for :rb_energy_0: .)Friendly units enter ready this turn. Play a Gold gear token exhausted.
Detonate art
Spiritforged
Detonate
005/221
Rarity: Common
Type: Spell
Color: Fury
Kill a gear. Its controller draws 2.
Eager Drakehound art
Spiritforged
Eager Drakehound
006/221
Rarity: Common
Type: Unit
Color: Fury
I enter ready.
Dog Dragon Noxus
Gem Jammer art
Spiritforged
Gem Jammer
007/221
Rarity: Common
Type: Unit
Color: Fury
When you play me, give a unit [Ganking] this turn. (It can move from battlefield to battlefield.)
Mech Bandle City
Sentinel Adept art
Spiritforged
Sentinel Adept
008/221
Rarity: Common
Type: Unit
Color: Fury
[Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for :rb_rune_rainbow: less, even if it's already attached.)
Shadow Isles Sentinel
Serrated Dirk art
Spiritforged
Serrated Dirk
009/221
Rarity: Common
Type: Gear
Color: Fury
[Equip] :rb_rune_fury: ( :rb_rune_fury: : Attach this to a unit you control.)
Equipment
Void Drone art
Spiritforged
Void Drone
010/221
Rarity: Common
Type: Unit
Color: Fury
I cost :rb_energy_2: less to play from anywhere other than your hand.
The Void
Angle Shot art
Spiritforged
Angle Shot
011/221
Rarity: Uncommon
Type: Spell
Color: Fury
[Reaction] (Play any time, even before spells and abilities resolve.)Choose a unit and an Equipment with the same controller. Attach that Equipment to that unit or detach that Equipment from that unit. Draw 1.
Battering Ram art
Spiritforged
Battering Ram
012/221
Rarity: Uncommon
Type: Unit
Color: Fury
I cost :rb_energy_1: less for each card you've played this turn, to a minimum of :rb_energy_1: .
Trifarian Noxus
Blast Corps Cadet art
Spiritforged
Blast Corps Cadet
013/221
Rarity: Uncommon
Type: Unit
Color: Fury
You may pay :rb_energy_1: :rb_rune_fury: as an additional cost to play me.When you play me, if you paid the additional cost, deal 2 to a unit at a battlefield.
Piltover
Minotaur Reckoner art
Spiritforged
Minotaur Reckoner
014/221
Rarity: Uncommon
Type: Unit
Color: Fury
Units can't move to base.
Noxus
Perched Grimwyrm art
Spiritforged
Perched Grimwyrm
015/221
Rarity: Uncommon
Type: Unit
Color: Fury
Play me only to a battlefield you conquered this turn. (You can't play me anywhere else.)
Dragon Shadow Isles
Recurve Bow art
Spiritforged
Recurve Bow
016/221
Rarity: Uncommon
Type: Gear
Color: Fury
[Equip] :rb_rune_fury: ( :rb_rune_fury: : Attach this to a unit you control.)
Equipment
Sudden Storm art
Spiritforged
Sudden Storm
017/221
Rarity: Uncommon
Type: Spell
Color: Fury
[Hidden] (Hide now for :rb_rune_rainbow: to react with later for :rb_energy_0: .)[Action] (Play on your turn or in showdowns.)Deal 2 to a unit at a battlefield. If it's attacking, deal 4 to it instead.
Void Hatchling art
Spiritforged
Void Hatchling
018/221
Rarity: Uncommon
Type: Unit
Color: Fury
If you would reveal cards from a deck, look at the top card first. You may recycle it. Then reveal those cards.
The Void
Assembly Rig art
Spiritforged
Assembly Rig
019/221
Rarity: Rare
Type: Gear
Color: Fury
:rb_energy_1: :rb_rune_fury: , Recycle a unit from your trash, :rb_exhaust: : Play a 3 :rb_might: Mech unit token to your base.
Draven, Vanquisher art
Spiritforged
Draven, Vanquisher
020/221
Rarity: Rare
Type: Unit
Color: Fury
When I win a combat, play a Gold gear token exhausted.When I attack or defend, you may pay :rb_rune_fury: . If you do, give me +2 :rb_might: this turn.
Draven Noxus Champion Unit
Ferrous Forerunner art
Spiritforged
Ferrous Forerunner
021/221
Rarity: Rare
Type: Unit
Color: Fury
[Deathknell] — Play two 3 :rb_might: Mech unit tokens to your base. (When I die, get the effect.)
Mech Yordle Bandle City
Long Sword art
Spiritforged
Long Sword
022/221
Rarity: Rare
Type: Gear
Color: Fury
[Quick-Draw] (This has [Reaction]. When you play it, attach it to a unit you control.)[Equip] :rb_rune_fury: ( :rb_rune_fury: : Attach this to a unit you control.)
Equipment
Piercing Light art
Spiritforged
Piercing Light
023/221
Rarity: Rare
Type: Spell
Color: Fury
[Repeat] :rb_energy_2: :rb_rune_fury: (You may pay the additional cost to repeat this spell's effect.)Deal 2 to a unit at a battlefield, then deal 2 to up to one other unit.
Rell, Magnetic art
Spiritforged
Rell, Magnetic
024/221
Rarity: Rare
Type: Unit
Color: Fury
[Tank] (I must be assigned combat damage first.)When I attack, you may play an Equipment with Energy cost no more than :rb_energy_2: , ignoring its cost. If you do, then do this: Attach it to me.
Rell Noxus Champion Unit
Rengar, Pouncing art
Spiritforged
Rengar, Pouncing
025/221
Rarity: Rare
Type: Unit
Color: Fury
[Reaction] (Play any time, even before spells and abilities resolve, including to a battlefield you control.)[Assault 2] (+2 :rb_might: while I'm an attacker.)I can be played to a battlefield you're attacking.
Cat Rengar Ixtal Champion Unit
Rumble, Hotheaded art
Spiritforged
Rumble, Hotheaded
026/221
Rarity: Rare
Type: Unit
Color: Fury
Your Mechs each have [Assault]. (+1 :rb_might: while we're attackers.)When I conquer, you may recycle another friendly unit to play a Mech from your trash. Reduce its Energy cost by the Might of the unit you recycled.
Mech Yordle Rumble Bandle City Champion Unit
Dunebreaker art
Spiritforged
Dunebreaker
027/221
Rarity: Epic
Type: Unit
Color: Fury
If you have two or fewer cards in your hand, I enter ready.When I hold, draw 2.
The Void
Lucian, Gunslinger art
Spiritforged
Lucian, Gunslinger
028/221
Rarity: Epic
Type: Unit
Color: Fury
[Assault] (+1 :rb_might: while I'm an attacker.)When I attack, deal damage equal to my [Assault] to an enemy unit here.
Lucian Demacia Sentinel Champion Unit
Rek'Sai, Breacher art
Spiritforged
Rek'Sai, Breacher
029/221
Rarity: Epic
Type: Unit
Color: Fury
[Accelerate] (You may pay :rb_energy_1: :rb_rune_fury: as an additional cost to have me enter ready.)[Assault] (+1 :rb_might: while I'm an attacker.)Friendly units played from anywhere other than a player's hand have [Accelerate].
Rek'Sai The Void Champion Unit
Skyfall of Areion art
Spiritforged
Skyfall of Areion
030/221
Rarity: Epic
Type: Gear
Color: Fury
[Equip] :rb_energy_1: :rb_rune_fury: ( :rb_energy_1: :rb_rune_fury: : Attach this to a unit you control.)
Equipment
Desert's Call art
Spiritforged
Desert's Call
031/221
Rarity: Common
Type: Spell
Color: Calm
[Repeat] :rb_energy_2: (You may pay the additional cost to repeat this spell's effect.)Play a 2 :rb_might: Sand Soldier unit token.
Disarming Rake art
Spiritforged
Disarming Rake
032/221
Rarity: Common
Type: Unit
Color: Calm
When you play me, you may kill a gear.
Demacia
Doran's Shield art
Spiritforged
Doran's Shield
033/221
Rarity: Common
Type: Gear
Color: Calm
[Equip] :rb_rune_calm: ( :rb_rune_calm: : Attach this to a unit you control.)
Equipment
Feral Strength art
Spiritforged
Feral Strength
034/221
Rarity: Common
Type: Spell
Color: Calm
[Reaction] (Play any time, even before spells and abilities resolve.)[Repeat] :rb_energy_2: (You may pay the additional cost to repeat this spell's effect.)Give a unit +2 :rb_might: this turn.
Guardian of the Passage art
Spiritforged
Guardian of the Passage
035/221
Rarity: Common
Type: Unit
Color: Calm
When I hold, you may return a unit or gear from your trash to your hand.
Spirit Shadow Isles
Lonely Poro art
Spiritforged
Lonely Poro
036/221
Rarity: Common
Type: Unit
Color: Calm
[Deathknell] — If I died alone, draw 1. (When I die, get the effect. I'm alone if there are no other friendly units here.)
Poro Freljord
Navori Scout art
Spiritforged
Navori Scout
037/221
Rarity: Common
Type: Unit
Color: Calm
[Deflect] (Opponents must pay :rb_rune_rainbow: to choose me with a spell or ability.)
Yordle Ionia
Ribbon Dancer art
Spiritforged
Ribbon Dancer
038/221
Rarity: Common
Type: Unit
Color: Calm
When I move to a battlefield, give another friendly unit +1 :rb_might: this turn.
Ionia
Royal Entourage art
Spiritforged
Royal Entourage
039/221
Rarity: Common
Type: Unit
Color: Calm
When you play me, ready or exhaust a legend.
Shurima
Thwonk! art
Spiritforged
Thwonk!
040/221
Rarity: Common
Type: Spell
Color: Calm
[Action] (Play on your turn or in showdowns.)[Repeat] :rb_energy_2: (You may pay the additional cost to repeat this spell's effect.)Stun an attacking unit. (It doesn't deal combat damage this turn.)
Apprentice Smith art
Spiritforged
Apprentice Smith
041/221
Rarity: Uncommon
Type: Unit
Color: Calm
When I move, reveal the top card of your Main Deck. If it's a gear, draw it. Otherwise, recycle it.
Freljord
Brutalizer art
Spiritforged
Brutalizer
042/221
Rarity: Uncommon
Type: Gear
Color: Calm
[Equip] :rb_rune_calm: ( :rb_rune_calm: : Attach this to a unit you control.)
Equipment
Emperor's Divide art
Spiritforged
Emperor's Divide
043/221
Rarity: Uncommon
Type: Spell
Color: Calm
[Hidden] (Hide now for :rb_rune_rainbow: to react with later for :rb_energy_0: .)[Action] (Play on your turn or in showdowns.)Move any number of friendly units at a battlefield to their base.
Legion Quartermaster art
Spiritforged
Legion Quartermaster
044/221
Rarity: Uncommon
Type: Unit
Color: Calm
As an additional cost to play me, return a friendly gear to its owner's hand.
Trifarian Noxus
Not So Fast art
Spiritforged
Not So Fast
045/221
Rarity: Uncommon
Type: Spell
Color: Calm
[Reaction] (Play any time, even before spells and abilities resolve.)Counter an enemy spell or ability that chooses a friendly unit or gear.
Poro Snax art
Spiritforged
Poro Snax
046/221
Rarity: Uncommon
Type: Gear
Color: Calm
When you play this, draw 1. :rb_energy_1: :rb_rune_calm: , :rb_exhaust: , Kill this: Draw 1.
Simian Ancestor art
Spiritforged
Simian Ancestor
047/221
Rarity: Uncommon
Type: Unit
Color: Calm
When you buff me, ready me.
Ionia